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Missing or damaged pieces? E-mail Will Reed at

Dr. Reed is the foremost pioneer in connecting the human mind to digital systems. It was his intention to see if people could work together while dreaming, but what he discovered was an untapped source of creativity that brings dreams to life. It doesn’t matter what age, gender, or race a person is--they have the potential for unimaginable ingenuity. Now you too can live your dreams by participating in Project Dreamscape.

Designed by Sarah & Will Reed • Illustrated by Julie Okahara • Manufactured by Quality Playing Cards

Inside Project Dreamscape, you'll find a sleep deck of 52 cards, two reference cards, five Z shield tokens, a first-player marker, a full-color rulebook, and an expansion deck consisting of 54 cards (three alternate dream types!).

Project Dreamscape is a game for 1-4 players and takes about 30 minutes. Your turn starts by choosing whether or not to take a facedown card, called a Z card--these Z cards are currency in the game, but also count against you when it comes time to tally up the scores. Z cards are used to purchase cards from the Dreamscape, which are then placed in your REM stack. You must choose one of the two abilities on a card to activate when you collect it, but the real fun of the game comes from chaining these abilities together.

Any one of the eight dream abilities in Project Dreamscape, by itself, produces only a minor effect--take a card, flip a card, rearrange some cards, and so on. But with some clever card play, one dream ability can lead to another until you've collected several cards or even cleared the entire Dreamscape. This continues until there are not enough cards to fully refill the Dreamscape after a player’s turn. At that point, the game is over and it's time to score.

Scoring is simple. Just lay out your faceup cards in the order they were stacked, and then find matching abilities that appear on adjacent cards (the orientation of the cards does not affect scoring, but you may wish to rotate the cards to find these chains). Wherever two or more copies of an ability are next to one another, you score points as shown on the score chart. After scoring all of your chains, subtract points equal to the amount of Z cards you have, and that’s your final score.

For more information, please check out Project Dreamscape's rulebook.

"Very quickly you realize that you have to plan a few cards in advance to make sure you get the longest chains, and if you’re not careful, you can easily undo all that great planning. Project Dreamscape first draws you into a false sense of being a light game, and then pounces and makes your head hurt as you try and find the best order in which to build your dream sequence. The illustrations by Julie Okahara are beautifully dreamlike, adding to the sense that there is a lot more to the game than you might think."

Tabletop Games Blog (Full Review)

Note: the reviews below are based on the prototype version of Project Dreamscape.

"Small, portable, and challenging, Project Dreamscape engaged each of our players and kept them hooked. Each game provided new insight on new ways to manipulate and organize the Dream cards, mess with opponents, and create killer combos. Project Dreamscape is a game you can learn how to play in 5 minutes and take all afternoon to work out the many different ways to win. Now that’s a good game."

Father Geek (Full Review)

"It took a couple turns to understand some of the combos and nuances, and then we were off and running! Terrific, clever game!"

Chris Leder, Game Designer, Roll for It!

"The peaceful artistic style of Project Dreamscape guides you through a quick, combo-making dream you'll want to have over and over again."

Brian Henk, Overworld Games, Designer of Good Cop Bad Cop

"It's a fun game that I think will only get better with more plays."

Jason Glover, Greygnome Games

"Deceptively cute, PD is a light, yet deeply strategic card game that keeps you on your toes until the very end."

Chris Chu, play-tester

"A nice challenge in a small package. I like that I can plan a couple of turns ahead and that my plans are never totally wiped out, but I have to continually respond to changes in the available cards."

Kell Brigan, play-tester

"Project Dreamscape might put on a cute, simple facade, but there is deep strategy to be found in this dream world. The ability to rearrange the dreamscape and play powers off of other players' cards is a fresh and ever-changing way to formulate your strategy. Just don't plan too far in advance, because other players' sinister arrangements can plunge your perfect plan into deep sleep!"

John Shulters, play-tester

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